Friday, March 29, 2019

12 Highest Paying URL Shortener: Best URL Shortener to Earn Money

  1. Linkrex.net

    Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  2. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  3. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  4. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  5. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  6. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  7. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  8. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  9. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  10. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  11. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  12. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

A Question About My Blog

Hey everyone!

Short blog post here to ask a question. I was wondering how you all see the top of my blog? Is everything lined up correctly? On my last computer, everything was fine and lined up perfectly (since that's how I made it to look, of course). But on this computer, things are slightly askew.


This is how I see my blog on this computer, and was just wondering if I was the only one, or if you guys see this. The problems being that the latest tweet text is too far to the left, and that my gif in my little info center on the right is too far to the left as well, blocking out some of my words.

I would super appreciate you all letting me know what it all looks like on your computer. Thank you so much in advance.

Michelle

World's Greatest Temples Mahjong


Learn about the great temples of the world as you play through impressive Mahjong levels in World's Greatest Temples Mahjong! As you play seven different game modes and multiple levels you will learn fascinating facts about beautiful temples. Put your mahjong skills to the test and use special abilities to clear the screen in this gorgeous Mahjong puzzle game!

DOWNLOAD LINK »

APARTMENT RENOVATION - 702 ZenView Apartments + DOWNLOAD + TOUR + CC CREATORS | The Sims 4



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Thursday, March 28, 2019

TGR Episode - The Year End "Best Of" Show

Well, I'm testing some stuff out, trying desperately to get Twisted Gamer Radio back on the podcasting airwaves. It's been a long ass time, and don't know if I'm truly ready to get back behind the mic.

Don't worry, it's much easier this time around. I've already got all of the equipment. I've got web-hosting duties locked up for pretty cheap. I just need to figure this whole RSS/Blogger integration/iTunes bullshit out.  Here's hoping this all works.

I'll be running some tests over the coming days to make sure things are running smoothly. For now though, I'll start you off with one of my favorite episodes we ever did, just showcasing how stupid, retarded, and weird we are behind a few microphones.

Twisted Gamer Radio - The Year End "Best Of" Show

People Behind The Meeples - Episode 163: Nicholas Hjelmberg

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Nicholas Hjelmberg
Email:nicholas.hjelmberg@gmail.com
Location:Sweden
Day Job:I work with quality assurance of IT systems at Systembolaget, the government-owned liquor retailer of Sweden.
Designing:Two to five years.
Webpage:http://novasuecia.se/
Blog:http://novasuecia.se/blog.html
BGG:nhjelmberg
Facebook:Nova Suecia Games
Twitter:@novasuecia
Other:Indie Game Alliance, studio name Nova Suecia Games
Find my games at:The Game Crafter for print on demand, Boardgamegeek and novasuecia.se for print & play documents.
Today's Interview is with:

Nicholas Hjelmberg
Interviewed on: 1/11/2019

This week we meet Nicholas Hjelmberg, a Sweedish designer that has a number of projects active right now. You can find some of his games on The Game Crafter and follow along with him on Facebook or his Nova Suecia Games website. Read on to learn more about Nicholas and his projects!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
I've been a gamer for many years but I'm also a professional within the field of quality assurance. Once a colleague of mine (who also is a gamer) asked me whether I had tried to apply QA methodology to design a game and since I can't resist a challenge...

What game or games are you currently working on?
I'm working with a publisher to kickstart "Soviet Party", a package comprised of my micro games "Comrade", "Gulag" and "Politburo". The games are party games for 5-10 people, designed with Russian political jokes in mind to convey the paranoia and resignation of a totalitarian regime.

Have you designed any games that have been published?
Apokalypsis, a small game about manipulating and predicting omens to survive on a sinking island, was sold to a local game shop (https://www.sfbok.se/produkt/apokalypsis-42093). It's now sold out but I do consider a reprint.

What is your day job?
I work with quality assurance of IT systems at Systembolaget, the government-owned liquor retailer of Sweden.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
At home, where I have access to both my kitchen (to prepare food and beverages) and to my game collection.

Who do you normally game with?
I don't have a regular game group but instead have a big network of gamers that I meet at meetups and other events.

If you were to invite a few friends together for game night tonight, what games would you play?
A perfect game night would start with a medium Knizia (perhaps Samurai or even better Tigris & Euphrates), then continue with a heavier economic game (a Wallace or a Splotter game), and finally end with a lighter game (a card game like Innovation or a party game like Avalon).

And what snacks would you eat?
If I have the opportunity, I always bring a basket of fresh bread or buns.

Do you like to have music playing while you play games? If so, what kind?
Possibly, if the music fits the theme of the game, but usually there is so much table talk that noone misses the music.

What's your favorite FLGS?
Since I often buy older classics, I have no favorite FLGS but rather buy games wherever I find them. However, Alphaspel (https://alphaspel.se/) has a gaming room which I often visit.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
In my opinion, Tigris & Euphrates remains the best game ever designed. Catan is an old favorite that rarely hits the table nowadays but I still think it's a good game. Cards Against Humanity is one of few games I'd refuse to play again.

What is your favorite game mechanic? How about your least favorite?
Tile laying, particularly if the tiles are laid on a common board. Tigris & Euphrates has already been mentioned, Reef Encounter and The Great Zimbabwe are two other great representatives. Take that, when impossible to predict and defend against, doesn't belong in modern games in my opinion.

What's your favorite game that you just can't ever seem to get to the table?
Tigris & Euphrates. Call me old fashioned but I think many gamers today prefer games which I would label as "multi-player solitaires with instant kicks" - build your own engine and accumulate victory points for everything you do. Tigris & Euphrates on the other hand rewards long term planning, where you sometimes have to take small steps to set up a strong finish. This is nothing you understand in your first game and few gamers have the patience to continue playing and discover new layers.

What styles of games do you play?
I like to play Board Games, Card Games, RPG Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, RPG Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
It often starts with a basic mechanic that I want to explore. Then I think about which theme that would make justice to that mechanic. After that, it's an iterative process, where the theme provides new ideas to the mechanics and vice versa. It happens that I have ideas about themes that I would like to turn into games but it's not until I get an idea for a new mechanic that I actually realize those ideas.

Have you ever entered or won a game design competition?
I've entered several competitions and reached the final in several of them, among them World Original Design Contest of Board Game (http://wodc.yokagames.com/) with the game Dyce, the Thundergryph Survival Design Contest (https://thundergryph.com/survival-design-contest-finalists/) with the game Apokalypsis and the TGC Killer Gamer's Remorse Challenge (https://www.thegamecrafter.com/contests/killer-gamer-s-remorse-challenge) with the game Mingle and Murder.

Do you have a current favorite game designer or idol?
Reiner Knizia, particularly when it comes to his games around the turn of the century. The way he takes a well-known mechanic and turns it into a unique game experience is unprecedented.

Where or when or how do you get your inspiration or come up with your best ideas?
New ideas may erupt anywhere and anytime when I least expect them (but never when I want to). Once I have an idea, it grows most easily when I exercise (jogging, cycling etc.), during which I think about possible ways to implement. If the idea survives the "designing in the mind", I put it on paper and start drafting various options and scenarios.

How do you go about playtesting your games?
First I playtest them myself over and over by simulating and documenting the game flow in a spreadsheet. I also consider early rule writing as a good test, since it's a measure of how simple and intuitive the game is. When I don't think I can improve the game anymore - but no sooner than that! - I present it to fellow designers. If the game passes their critical eyes as well, I test it with people I know and prepare print & play documents for blind tests. I used to send physical copies to testers as well but recently I have started using Tabletopia instead.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I would like to design as part of a team one day but so far I've only worked on my own.

What do you feel is your biggest challenge as a game designer?
Testing. It's ironic that I work with quality assurance and yet have such challenges in finding enough time and people for testing.

If you could design a game within any IP, what would it be?
Generally I prefer not to be restricted by an IP but a game based on my favourite book The Name of the Rose could be interesting. (I know there is one already but a game closer to the actual story.)

What do you wish someone had told you a long time ago about designing games?
They did tell me but I should have listened better: When you feel that your game is ready, do another iteration, and another, and another...

What advice would you like to share about designing games?
Do a lot of iterations but don't forget what your game wants to be. If you start deviating from it, your game may lose its soul and become just similar to every other game out there.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Apokalypsis.
Currently looking for a publisher I have: Mingle & Murder (a murder mystery game)
Cosmoclasm (a trick-based area control game)
Find the Bug (a game aimed at teaching IT)
Iconoclasm (an abstract conflict game with shifting support)

I'm planning to crowdfund: Soviet Party (Comrade, Gulag, Politburo).
Games I feel are in the final development and tweaking stage are: Dyce (a trading game with AI buyers and sellers)
Warring States (a trick-based area control game)
Lucca (a tile-laying game both horizontally and vertically, building towers)

Games that I'm playtesting are: Peoples - Civilizations (a simplified civilization game)
Suecia (a trading game with shared infrastructure and player-driven supply and demand)

Games that are in the early stages of development and beta testing are: Find the Bug - Agile and Find the Bug - Project (additional games in the Find the Bug series)
And games that are still in the very early idea phase are: I'd like to design an Arthurian game where the players goals develop due to game events but haven't come up with the right mechanics yet.

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
IGA Developer's Lounge, Card & Board Game Designers Guild, Speldesignerträffar (Swedish group).

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, one coherent saga is better than many loose episodes. None, I've reached the age where I need to look at healthy options. None, content is more important than format.

What hobbies do you have besides tabletop games?
Baking and cooking, which fits well before game evenings. Cycling and jogging, which fits well after game evenings...

What is something you learned in the last week?
How easy it is to set up a game in Tabletopia.

Favorite type of music? Books? Movies?
Classical music, synth music of the 80s. Classical books and books with historical themes often appeal to me. Same goes for movies.

What was the last book you read?
I recently reread the Foundation Trilogy.

Do you play any musical instruments?
No, and I could probably get paid not to play any.

Tell us something about yourself that you think might surprise people.
My wife doesn't enjoy games at all.

Tell us about something crazy that you once did.
Wearing an Arsenal shirt during a night out in Manchester perhaps. I had just received it for my birthday. Nothing happened, though.

Biggest accident that turned out awesome?
Unfortunately, my accidents rarely turn out awesome.

Who is your idol?
I've had my success stories in many areas but I'm still waiting for a game design breakthrough and until then my idol remains Reiner Knizia.

What would you do if you had a time machine?
Probably spend more time in the past and in the future than in the present.

Are you an extrovert or introvert?
Introvert.

If you could be any superhero, which one would you be?
I was more into Donald Duck comics than Marvel comics as a kid so none.

Have any pets?
No.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
A chess set, to inspire the next generation to design games. There are many mistakes that should be erased but perhaps it's better to learn from them (if the next generation is able to do so).

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
If you ever visit Stockholm, Sweden, you're welcome to a game night!


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Dragon Quest V: Hand Of The Heavenly Bride - Nintendo SNES - 1992


While gamers in North America were still playing Dragon Warrior III, and a month before Dragon Warrior IV was released there, those lucky Japanese gamers were already getting their teeth into Dragon Quest V: Hand of the Heavenly Bride.  Poor sales of the previous games and the cost of localisation meant this game was not released in the US.  I am playing an English version from DeJap Translations.  I started this game soon after finishing Dragon Warrior IV and, whilst the game engine is basically the same, the difference between the graphics and sound quality is staggering.  The archaic graphics have received a 16-bit makeover and the soundtrack has been dramatically improved on the new hardware.

The game begins with an effective in-engine cut scene that sets up the story nicely....



Dragon Quest V starts on a ship with you playing as a six year old boy.  You are heading back to your home town of Santa Rosa with your father Papas, who has been away for five years searching for 'something'Your father is distracted with his research allowing the young Wingnut to get into mischief (and level himself up).  You are soon off to nearby Alcapa to see your father's friend Duncan who has fallen ill.  You are befriended by Bianca, Duncan's daughter, and set off on an adventure together while Papas recovers from the illness he caught from Duncan.  I grew quite fond of Bianca but had to leave Alcapa when Papas recovered. 


Back in Santa Rosa, Papas is summoned by the King of Reinhart and tasked with guarding Henry, heir apparent to the throne.  Henry is subsequently kidnapped but Papas manages to chase down the culprits.  Papas defeats his guards but their leader, Gema, holds a knife to Wingnut's throat and says that if Papas continues to fight, you will be killed.  Papas is attacked again but does not fight back.  Before he dies he tells you your mother is still alive and to find her.



The story continues 10 years later with you and Henry as slaves building the Great Temple.  You manage to escape and return to Reinhart where Henry stays on.  Santa Rosa has been destroyed but you find a scroll from Papas along with the Zenithian sword.  The scroll explains that Papas had been searching for a 'legendary hero' who can wear the Zenithian armour and is capable of wielding the Zenithian sword.  It also says you mother is still alive but has been kidnapped by an evil power.  I also visited Alcapa in search of Bianca, but Duncan had long since sold up and moved on.

I will note my thoughts below... 

  • Maximum party size in Dragon Quest V has been reduced to three characters.  Wingnut is the only permanent member with other NPCs coming and going as the plot progresses.
  • In common with the series, Dragon Quest V contains a wide variety of weird, wonderful and strange monsters.

  • After obtaining a wagon, defeated monsters occasionally offer to join your party.  They can be used to top up the party when there are no NPCs and can be put in a wagon when not needed.  They can also be equipped with weapons and armour and some can use magic.



  • A nice touch are the shops where it shows you who can equip particular weapons and armour and how much difference it will make to their stats.  It saves making pointless purchases.



  • During the game I discovered Baron Ludman possessed the Zenithian shield.  The town had several suitors wanting to marry, Flora, his daughter.  The one who could bring Ludman the Fire and Water rings could win her hand and get the shield.  During the quest for the Water ring we met up with Bianca.  Even though she obviously had feelings for Wingnut she joined the party and helped recover the ring.  In the end I was given the choice of marrying Flora or Bianca and I chose Bianca.  The good baron still funded the wedding and on hearing about the search for the legendary hero from Henry, gave us the Zenithian shield as a wedding present.


  • On our travels I discover Papas was King of Granavia and I am heir to the throne.  On the way there Bianca faints a couple of times, obviously telegraphing the fact she is pregnant.  Sure enough when we reach Granvania she gives birth to a twin boy and girl.  After your coronation the whole castle celebrates but during the festivities Bianca gets kidnapped like your mother.  You eventually find her but after his defeat the boss turns you both to stone.


  • Fast forward another few years during which you are sold as a statue, you are eventually found by your childrenThey have grown up and your son reveals he can use the Zenithian sword and armour.  You now have to find both Bianca and your mother.
  • Up to this point the plot was pretty easy to follow.  I soon became stuck and did not know where to go next and had to consult a walkthrough.  It turns out I had to revisit Ludman.  One of his ancestors had trapped a demon in a jar and now the seals were weak and it was about to escape.  I hadn't needed to do any grinding until this bastard appeared over the horizon...

 
Defeating Buorn took several attempts and a lot of grinding. Once defeated he dropped the Final Key which meant I was able to access areas I couldn't reach before.



  • There was a brief time travel element in the game where you had to retrieve a quest item from your younger self before it was destroyed by Gema.  I remember the scene from earlier in the game but I didn't think any more of it.  You can also warn Papas not to travel to Reinhart but he says he doesn't believe in fortune tellers.


  • Your quest eventually leads you to the Demon World and the Evil Mountain.  In the evil mountain you arrive to find you mother being killed by Mildrath, the Demon Lord.  Her spirit joins Papas and they tell you you must destroy Mildrath.

 
And so we finally meet Mildrath...
Whatever.


As usual the final boss comes in two forms.  The first form was simple enough to defeat but I could not beat the second form.  


He didn't take much damage from physical attacks and he reflected magical attacks back at the caster.  Conversely, Mildrath can do a lot a damage with physical attacks and can cast the most powerful party damaging spells.  Additionally, he clears any buffing effects and heals himself every few rounds.  After several attempts and a lot of grinding I had to admit defeat and resigned myself to leaving this game unfinished.  I didn't feel to bad as I greatly enjoyed the journey up until this point.


After playing the previous two games in the series I was expecting another long slog.  Although it was very long, I found Dragon Quest V much more bearable.  This was helped in part by the more detailed graphics.  The sound was much improved too but I had to mute it long before I finished the game.  What really made the game enjoyable was the fantastic storyline and the fact that Wingnut was kept on as the lead character even after finding the legendary hero.  It made a change from Dragon Warrior IV with the main player character changing after every chapter.  Following Wingnut from childhood through marriage and parenthood made me feel more attached than I normally would to a game character.  I was genuinely interested to see what would happen next as the game progressed.  Overall Dragon Quest V is a brilliant game and I would rate it as my favourite JRPG to date.






Later...


The thought of not completing this game kept niggling away in the back of my mind.  After a few weeks I went back the game a did some grinding in the Evil Mountain every couple of days.  After a few failed attempts and with a lot of grinding in between I eventually defeated Mildrath.  This was done using the Increase and Bikill spells on the party and using the Sage's Seed every round (restores a few hit points to each character including those in the wagon).  I also swapped out party members that were low on hp until they were healed enough to re-enter the fray.  Eventually I managed to defeat Mildrath.
 



The ending was a bit anti-climactic.  You get whisked around the world to visit the main cast of characters which seemed to last an age.  The last place you visit is Granavia....